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Icon is the image that will appear when you have this effect.Slows down how fast you fall and eliminates fall damageīreathe underwater without using up oxygen barĭoes damage every 2 seconds (can kill player) Increases brightness level to 15 (see better in dark)ĭoes damage every 1.25 seconds (can not kill player) Wobbles and warps what you see in the game Increases the chances of getting valuable loot Player will involuntarily float upwards into the sky and continue to rise Receive discounted trades from villagers after completing a Raid Shows a bright white outline around the player or mob that can be seen through solid objectsĪdds additional hearts to your base health Immunity to fire, lava, and direct hits from fire balls Improves visibility and mining speed underwater, and adds ability to breathe underwater (Enter a value in the field above to find effects in the table below) Iconĭecreases the chances of getting valuable lootĬauses a group of hostile mobs to attack when a player with Bad Omen enters a village There is more to sounds.json but this is the basic idea.Search Effects in Minecraft Java Edition (PC/Mac): This is used when you have multiple sounds in the array and you want to increase the chance of this sound being played. weight is the chance of this sound being picked to play when the sound event is called via /plasound.If there are multiple sounds defined in the sounds array, the system will pick a random sound to play each time the sound event is called. In this case, the file "keyboard_sound.ogg" is in the "custom" folder. Each sound in this array has a name property which defines the filename and location of the sound file. keyboard can be any name you want (example: ""), this is what you type in the /playsound command to play the custom sound.sounds.json is located in your_res_pack/assets/minecraft/sounds.json. After I turned all of them back up still nothing happened.Ĭustom sounds need to be registered into a file called sounds.json so the game knows which sound file to play when the command is called. Oh, and one more thing - I noticed in the Sound Options that I had some of the sliders down, but I already had ambient at 100%. P.P.S I got this specific sound to work when I was replacing the barrel close sound, but not when I tried to add it to the custom folder. I have tried refreshing/resetting my resource pack by going into the resource packs menu and taking it off and putting it back on.
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It isn't the command being typed wrong because this command did work: /playsound ambient all I did was play a pre-existing sound. I have a sound called nomoretears.ogg located at sounds/block/custom/nomoretears.ogg, and I tried to play it in-game with the following command: /playsound ambient it did not work. I know that it is apparently possible to do this, and I've heard that all you have to do is stick in the sound file wherever and go by the filepath relative to your sounds folder here's an example in my case. I tried that already and it worked, but I want to see if I can add more sounds instead of replacing pre-existing ones since I'm not sure which sounds I can replace now that won't become a problem for me later on. I already know that you can have custom sounds in Minecraft by replacing the original sound effects using a resource pack, but that's not exactly what I want.